Showing posts with label ptq honolulu 2009. Show all posts
Showing posts with label ptq honolulu 2009. Show all posts

Thursday, January 8, 2009

What I have been learning

So since the weekend I have tested at least a little bit every day this week. At the beginning of the week I was thinking about switching to Affinity, and I started with Ben Wienberg's list and modified it to put Thoughtcast for the Ethersworn Canonists, conceding a little to Elves, and then trying a few other things:

4 Tree of Tails
2 Blinkmoth Nexus
4 Great Furnace
4 Seat of the Synod
4 Vault of Whispers

4 Arcbound Ravager
4 Arcbound Worker
3 Atog
4 Frogmite
4 Master of Etherium
4 Ornithopter
4 Chromatic Star
4 Cranial Plating

2 Fatal Frenzy
1 Soul's Fire
4 Springleaf Drum
4 Thoughtcast

The lack of Myr Enforcer is weird, and I did get smacked in a set against Mono Blue Faeries. Atog seemed underwhemling in that matchup, as it doesn't give you the explosiveness that a Myr Enforcer for 1 would give you, so I think if I were to run Affinity I'd swap the Atogs for Myr Enforcer. Maybe Atog goes into the sideboard, I haven't thought enough about the sideboard to run the deck this weekend. Oh, and Jitte is especially bad for you in this matchup because it's more difficult to resolve a sac outlet, much less have a blocker for their Jitte-wielding Faerie. This is different than Jitte from Zoo because you can resolve an Atog and Arcbound Ravager and you can block with any Artifact man, sacrifice it and they do not get counters.

Some people think Master of Etherium is too slow for this deck, and I disagree with them. It gets past Spellstutter Sprite and Spell Snare and often will get around Vedalken Shackles. The card is a house. I could justify cutting 1 because it is a little expensive, but it is definitely good enough.

Also what scares me is this decks bad game against Mono Red Burn, especially since Smash to Smithereens main deck is apparently the new coolest thing.

So of course I'm coming back to Zoo. Here are the changes I've made so far:
4 Windswept Heath
4 Wooded Foothills
4 Bloodstained Mire
1 Plains
1 Stomping Ground
1 Blood Crypt
1 Overgrown Tomb
1 Steam Vents
1 Godless Shrine
1 Temple Garden
1 Sacred Foundry

4 Wild Nacatl
4 Kird Ape
4 Mogg Fanatic
4 Tarmogoyf
4 Tidehollow Sculler
3 Gaddock Teeg
2 Shadow Guildmage

4 Tribal Flames
4 Lightning Helix
3 Oblivion Ring
2 Seal of Fire
2 Umezawa's Jitte

Sideboard:
4 Kitchen Finks
4 Kataki, War's Wage
3 Duergar Hedge-Mage
2 Ranger of Eos
2 Jund Charm

First off, getting flooded in the late game blows, so I caved in and cut a land. Seems okay so far...

Gaddock Teeg has been pretty darn good every time I cast him. Faeries' only ways to deal with it are Vedalken Shackles, in which case you might be able to burn them out, and Threads of Disloyalty, in which case you could try running out Tarmogoyf and comment them on their nice play. It turns off Repeal and Engineered Explosives in that deck, and he does beat down. He is also relevant against UB Tron, Elves, Affinity (turning off Thoughtcast), Death Cloud (turns off Damnation or draws out a kill spell which is not directed to your huge face-beating Tarmogoyf), TEPS and Swans.

That extra Teeg could also become a third Umezawa's Jitte. The way you lose often against Faeries is they stick an Umezawa's Jitte and connect with it, taking them out of range of a burn overload. I don't know if I'll have time to try both. What the extra slot is not going to become is a third Shadow Guildmage. It's good... but not great. It's good against Faeries and Elves, but against other decks it is very underwhelming and is often the first thing look to I take out after Game 1. I think I'm fine with 2 and would rather have a Jitte or Gaddock Teeg.

I need to reevaluate what comes in and what comes out from the sideboard, but I replaced the Ancient Grudges for Katakis again because Affinity is a large enough portion of the field and poor enough a matchup that I would be willing to run 4 slots just against it. Plus Ancient Grudge actually doesn't come in against a lot of other things. I brought it in for UB Tron and I think I overreacted to it, it's actually a pretty good matchup, especially if you stick Gaddock Teeg and especially now that I run three of those guys. I kind of want a fourth Duergar Hedge-Mage and a Kitchen Finks or Ranger of Eos may be getting cut. It will probably be a Ranger.

So those are the format-specific things I have been learning about the format... but am I getting better at Magic? After all, this is what this blog is supposed to be about.

- I'm not planning ahead and executing well-enough. When the game is seemingly lost, I'm not taking risks or giving my opponent chances to blow the game.
- I feel differently when I'm in pressure situations against good players. I felt this way in the T4 of the Saturday GPT and in the T2 against Alex of the Sunday GPT. Maybe that's just how I'm going to feel and I need to get used to it.
- Deck-specific... I'm forgetting to play land and then leaving myself open to Mana Leak, or being forced to Lightning Bolt myself because I didn't play a sac land the previous turn. Again, planning.

In chess there's a concept of strategy (or setting up for the late game) and tactics (making immediate plays to gain an advantage right now). I feel like Limited focuses on tactics: attacking and blocking, setting up two-for-ones with your tricks, setting up a clock. In a word, execution. And Constructed values strategy: what is my path to victory, what cards are worth fighting for, what do I need the board to look like in four turns, and even before you sit down, what do I want this deck I'm building to do. Planning.

At least that's what I have in my head, we actually had a discussion about the parallels of chess and Magic (I think chess is closer to Magic than poker is, but I'm a math-guy when I play poker, and I think I could write an entire post about chess, poker, and Magic). I think that's why you've got Limited specialists and Constructed specialists. I definitely feel a shift in the way I have to think about the game this season as opposed to last season, and the change is welcome (or else I'd get pretty bored with the game).

That's all I've got right now.

Monday, January 5, 2009

The Extended metagame according to Portland

So I walked around the room Round 3 of the PTQ (since I was not playing anymore) and wrote down what decks I saw.

Top Tables (2-0 at the time)
6 Mono Red Burn
5 Zoo
3 Affinity
2 Faeries (I lump Mono Blue as Faeries even if you might call it Wizards... most Faeries decks were of this variety)
2 Tezzerator
1 Swans
1 Proclamation
1 GB
1 UB Tron

All Tables (presumably all decks not 0-2 drop)
12 Mono Red Burn
10 Zoo
10 Faeries
9 Affinity
7 UB Tron
6 GB
4 Swans
3 TEPS
3 Tezzerator
And then the fringe decks...
2 Proclamation
2 Bant
1 All In
1 Dredge
1 UW Cloudpost
1 Beach House
1 Mono Red Beats (think Arc-Slogger)

The top 8 ended up being
3 Mono Red Burn
1 Tezzerator
1 Proclamation
1 Zoo
1 GB Death Cloud
1 Faeries

In the quarters, Burn beat Burn, Faeries beat Zoo, GB beat Proclamation (in 108 minutes), and Burn beat Tezzerator. In the semis, Burn beat Burn and GB beat Proclamation. Burn beat GB in the Finals. (Congratulations Eric Shaller!)

PTQ Portland damage report

We left Salem pretty late, decided to stop for dinner (Indian food twice in three nights... but doesn't beat Red Robin three times in one night), thought we wouldn't be able to make the trip up that night, but then ventured out anyway when it stopped snowing and started raining.

More tonight, as I am very late for work, but here are my results:
PTQ (97 players) - 0-2 drop
Sat. GPT (14 players) - 3-1 (received a scoop), lost in T4
Sun. GPT (11 players) - 3-1 (received a scoop in last round), received a scoop in T4, beat carmate Alex West in the final

Saturday the scoop was from Zaiem who likely could not make T4 (he maaaaaybe could have because there was an ill-advised ID at the top)

One of the scoops I actually lost but he scooped me in when his friend who was trying to get in lost (a little shady, more later), I received a scoop going into Game 3 in the T4 from someone who was not sure he was going.

I played Zoo all weekend, with a minor tweak to the sideboard to adjust for the metagame. (Since I was not playing Round 3, I took the opportunity to scout the room. That straw poll also comes later.)

This weekend I might be switching decks to a more positioned deck. In LA we may be playing something even more different. More on that... later. Real life beckons.

Wednesday, December 31, 2008

Domain Zoo in Extended: a little test run

So I'm going to be playing Domain Zoo this weekend in Oregon. I decided on the deck a few weeks ago because I had a lot of the cards for it, and I knew that it would be a top deck and that it was very powerful, and I think playing a powerful deck is more of a sure thing that predicting the field, building a deck to beat the field, and then playing against the decks you were expecting to make up the field. I played in a Magic-League mini (8-man single elim) to try it out. Here's the list I'm running:

4 Wooded Foothills
4 Bloodstained Mire
4 Windswept Heath
2 Stomping Ground
1 Sacred Foundry
1 Steam Vents
1 Blood Crypt
1 Temple Garden
1 Overgrown Tomb
1 Godless Shrine
1 Plains

4 Wild Nacatl
4 Kird Ape
4 Mogg Fanatic
2 Shadow Guildmage
4 Tarmogoyf
4 Tidehollow Sculler
2 Gaddock Teeg

4 Tribal Flames
4 Lightning Helix
2 Umezawa's Jitte
2 Seal of Fire
3 Oblivion Ring

Sideboard:
4 Kitchen Finks
2 Ranger of Eos
3 Jund Charm
3 Ancient Grudge
3 Duergar Hedge-Mage

I tried cutting Dark Confidant because a lot of people don't like it, and I haven't noticed it being really amazing for me, and I wanted to try Gaddock Teeg. What has been really good is Tidehollow Sculler, even in the mirror because it tends to slow down as guys come onto the board.

Round 1 I play the mirror. I pretty much get blown out Game 1. I brought in the Finkses and the Rangers and took out 2 Seal of Fire, 2 Shadow Guildmage, and 2 Mogg Fanatic. The second game I get 3 Kitchen Finkses down and he floods. Kitchen Finks is really good. Point taken.

I bring in a Shadow Guildmage and take a Mogg Fanatic for tutoring because he'd be good at taking out opposing Kitchen Finkses. I Tidehollow Sculler and see an Umezawa's Jitte in hand, and then I'm able to stick a Shadow Guildmage with mana up for Lightning Helix to whatever he's about to equip. Then I get a Ranger of Eos down leaving a Steam Vents up, so now as long as I bounce whatever blocks Jitte (which will be Ranger of Eos every time), I'm good to go. He scoops when he realizes Jitte will not get counters.

Game 2 I had a bye, so I sat around for an hour really late to wait to play Magic. Game 3 I play against Faeries, which turns out to be the Japanese variety with Azami, Lady of Scrolls. He gets stuck on land Game 1. Game 2 I play pretty sketchily. I know he has Threads in hand from a Tidehollow Sculler, and I'm holding 2 Tarmogoyfs and Jitte on the board, so I run them out, he steals one, I equip and attack and he double blocks with a Mutavault and my Goyf, and I finish off my own Tarmogoyf. I think there was an Ancestral Vision ticking down, but still no reason to be that impatient. Game 3 I keep a very slow hand and he takes control of the game. I think for this matchup I need a 1 drop, then another 1 drop, bait an Engineered Explosives, then stick my good cards, like a Shadow Guildmage, Gaddock Teeg, Tarmogoyf with Threads backup, one drop + Jitte. This Japanese version doesn't make me want to bring in Slice and Dice or Jund Charm... the worst cards for me are Threads and Shackles, so Duergar Hedge-Mage I think is fine.

I'm agonizing over the Ancient Grudge slot. The people I was testing with the other day think it should be Kataki, since if Grudge is for Affinity, Kataki is infinitely better. I didn't like it because it was narrow. I think it may also need to be Ethersworn Canonist, because it comes in against All-In Red, a deck I am equally afraid of being blown out by and I currently have no board against, and it comes in against TEPS and Elves. I'll hopefully be testing all day Thursday, and I'd like to figure out how to play against Faeries, the mirror, and play a little bit against the fringe decks like All-In and TEPS.

PTQ Honolulu 2009 schedule ...... NOT POSTED!

This is more of a trick to get people using Google to come here, because I know people will be searching for it since it seems to be non-existent on the mothership. So conceivably there could be a PTQ in your state but you may not know about it unless you're tournament organizer publicizes extremely well, or your tournament organizer has a web site and you are extremely web-savvy. (I asked someone who has said he wants to get more competitive at Magic and has the means to travel why he didn't go down to Portland a month ago, and he didn't know about it. To anyone reading this from the area... www.northwestmagic.com and www.cascadegames.com)